last round today 13:30 UTC 1764 live 6 in the graveyard next round in —
TrueTier
The page other catalogs do not have

Every one of these was somebody's lifetime deal

They did not vanish overnight. They stopped answering, one failed check at a time, until five in a row said the same thing. If you bought one, at least you know the date.

This week's obituary →
6stopped responding
0deadline moved twice or more
0unchanged for six months
Most missedLight a candle under a stone you miss. One per visitor. Candle: Noto Emoji, Apache 2.0
  1. 1HelperX2 candles
  2. 2Stervnova1 candles
  3. 3InterviewWatch1 candles
  4. 4ReShare1 candles
  5. 5ChurnNote1 candles
👆Click a stone to see what people use instead · light a candle under it

Stopped responding

Five or more consecutive failed checks · 6
Night Watch · a small game

Every stone here was a missed night. Try keeping them all up.

Listings drift down the evening sky. Shoot a check pulse at each one before it reaches the ground, catch the boosts, and never shoot a ghost.

best 0

Mouse or ← → to move · click, hold or Space to shoot · P pausesSwipe to move · FIRE button shoots (hold = auto-fire) · ❚❚ pauses

How to play
↔
MoveMouse or ← → (A D)Drag your finger
↑
ShootClick, hold, or SpaceTap, or keep holding
♥
HeartsAnything that lands costs one · 3 to start, up to 5
❚❚
PausePress P, or ❚❚ bottom leftTap ❚❚ bottom left

Cards shoot them before they land

Listing+1The plain one.
Slow+2Takes its time.
Deal+3Falls fast.
Golden+10Rare and very fast. Missing it is free.
Zigzag+2Swings side to side.
Shielded+3Two hits: shield, then card.
Spam+1 ×3Splits in two when hit.
Ransomware+4If it lands: −2 hearts.
GhostneverA dead listing. Shoot it: −1 heart. Let it fall.

Hits in a row multiply: 5 → ×2, 10 → ×3, 15 → fever (8 s of auto triple, rapid fire). A volley that misses everything breaks the row.

The first minute is gentle: slower cards, no ghosts for 30 seconds, and the first card that slips through is free.

Boosts shoot them or catch them with the beacon · hit listings sometimes drop one

Triple shot8 s, three pulses
Rapid fire8 s, fires twice as fast
Laser beam4.5 s, a beam burns through every listing above you — it passes through ghosts
Wide shots8 s, much bigger hits
Homing bolts8 s, shots curve to the listings — never to ghosts
Shieldblocks one landing or a 500
Freeze4 s, everything stops
Slow night6 s at half speed
Magnet9 s, pulls the boosts
Radar sweepchecks every card on screen
+1 heartup to five

Five levels a new one after every boss, then dawn

1 · The GraveyardDusk, where it starts.
2 · The CityWind drifts the cards.
3 · The Server RoomZigzag and shields.
4 · The StormGhosts hide in the rain.
5 · The AuroraGold meteor showers.

Bosses one every third night · each fights differently

The OutageFires red 500 packets. Dodge or shoot them.
The PaywallBreak its gold blocks — they drop coins.
The Spam KingSends spam cards in waves.
The Ransomware LordHoming locks; shots bounce off its armour.
The Zero-DayBlinks across the sky, aims at you.
The Great DowntimeThe final boss. Three phases, then dawn.
503
Boss rules
  • +1 a hit, +10 when it falls (+25 the final one), drops a boost
  • Its shots: dodge or shoot them (+1) · a hit costs a heart
  • If it reaches the ground: −1 heart
★
Events and the daily challenge
  • Gold rush · deal rain · ghost parade (shoot none: +8)
  • One challenge a day, +15 when done
  • All five levels → dawn (+50), then Loop 2, 3… faster

Want free credits? Sign in before you play — the best of the day wins 1 credit, the best of the week 4.

Free credits · the rules
  • 10 games a day count for the board when you are signed in, all games together — 15 if one of your products shows our badge on its site. After that you play on without limits, for practice.
  • Every game pays on its own. Best of the day: 1 credit, paid after midnight. Best of the week: 4 credits, paid on Monday. A score needs at least 10 points to win.
  • Up to 10 credits a month from each game per account — 15 with our badge on your site. A prize won while you are still under the limit is paid in full; from the 1st of the month it starts again.
  • Anyone can play, no account needed: 10 games a day as a guest, all games together. Signed in, you play without limits — and only signed-in players go on the board and win credits. You do not need a product of your own to win.
  • Daily run: the same level for everybody, one board per game each day. It uses your games of the day, pays no credits — its top 3 get +50 arcade XP.
  • Scores are checked against the time played; one account per person.
  • Credits won here cannot be refunded, exchanged for money or given to another account.

The deal that never ends

The end date has been moved at least twice

Nobody yet

Nobody has moved the deadline of their deal more than once so far.

No signs of life

Site unchanged for over six months

Nothing here

Everything changes at least occasionally.

A note on fairness: a page that does not change does not necessarily mean a dead product. A finished tool that does one thing well does not need a new landing page every month. That is why this is marked as a signal, not a verdict. If you are the maker and consider it unfair, write to info@truetier.app.